About
AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line™ to create some of their early games. QT AGI Studio, formerly known as Linux AGI Studio, is a program that allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Windows AGI Studio originally developed by Peter Kelly.
It currently supports Linux but (as Chuck the BSD daemon in our logo subtly hints ;) it should be fairly easy to port it to any other platforms with QT library. We encourage you to give it a try and file a bug report or support request to share with us any problems you bump into!
QT AGI Studio is covered by the GNU General Public License (GPL).
Download
Latest release version is 1.3.0 (2012-08-25). You can download it (as well as older releases from the project support page at SourceForge.Building and installation instructions are included in the source package.
NEW: version 1.3.0 includes bitmap import for AGI picture resources! It uses a custom vectorization algorithm to draw outlines with the relative line / pen tool and then applies flood fill to large areas.
System requirements
Linux: GNU make, g++, X Window System, QT
The program is now being developed with QT 4.
NAGI, Sarien or ScummVM is recommended to run games.
Credits
- Jarno Elonen: current maintainer
- Helen Zommer: primary development
- Nat Budin: Win32 port
- Claudio Matsuoka: sound support
- Peter Kelly: the original Windows version
- Lance Ewing: the original (DOS) Picedit
Feedback
Please visit project website to submit bug reports, comments, suggestions, etc.
Some links
- Original AGI Studio
- The AGI Webring
- AGI Development Site
- "The Ultimate AGI & SCI Web Site"
- Sarien the Alien AGI Interpreter
- NAGI - the New AGI Interpreter
- David's AGIPhile Page
- AGI stuff by Juha Terho